

Matsuno’s work before Vagrant Story included the vaunted Final Fantasy Tactics and its cousins Tactics Ogre and Ogre Battle he was primarily involved with strategy-RPGs, in other words, games that were seemingly a far cry from the action/turn-based RPG hybrid Vagrant Story.

The point of all this is that while we can’t really discuss Vagrant Story without at least touching on Yasumi Matsuno, whose work certainly played some role into making the game what it would eventually become, we also need to look at the game as a whole without assuming that it was entirely Matsuno’s presence that created it. In other words, yes, not only do I believe it’s entirely possible that Metal Gear exist without Kojima, but it’s also possible that good Metal Gear can exist without Kojima. This isn’t to say that there shouldn’t be skepticism or even outright criticism of the concept behind Survive, but outright dismissing a game because it lacks a particular individual on the development team is short-sighted and neglects the collaborative effort involved in the creation of a game. It’s not hard to find scathing criticism of Konami’s new entry in the Metal Gear series, Metal Gear Survive, because it won’t have Kojima at the helm. When we’re talking about auteur theory in games, it’s often less as a means of understanding a game from an artistic perspective – such that we consider games to be art – and more as a sort of devoted loyalty, something like what a sports fan might feel for their favorite team. In games, it’s a go-to idea when we’re talking about the work of Hideo Kojima (Metal Gear), Fumito Ueda ( Shadow of the Colossus), Hidetaka Suehiro ( Deadly Premonition) and so on.

In film, it typically comes up when we discuss filmmakers like David Lynch who are believed to have an indelible impact on productions they’re associated with. In modern gaming parlance there’s a lot of talk about “auteur theory ” this is the concept that a single person holds a controlling role over all the creative aspects of a given work.
Vagrant story golem Pc#
Legend of Mana is due out for PlayStation 4, Switch, and PC via Steam on June 24.“If man puts his honor first in relying upon himself, knowing himself and applying himself, this in self-reliance, self-assertion, and freedom, he then strives to rid himself of the ignorance which makes a strange impenetrable object a barrier and a hindrance to his self-knowledge.” -Max Stirner Players can control a golem’s HP, stats, and can equip them with over 50 different offensive and defensive abilities to help defeat enemies in battle.
